Chronicle of Eiyuden: Rising makes some sense. It is a prequel to Chronicle of Eiyuden: One Hundred Heroeswhich is itself the non secular renewal of the Suikoden sequence that spanned a number of acclaimed RPGs in addition to spin-off card video games, visible novels, technique video games, and extra. Nonetheless Suikoden was by no means an motion recreation, and now that the sequence creator Yoshitaka Murayama got here again with Chronicle of Eiyudenwhat higher kind for its prequel than a side-scrolling motion title with some RPG trappings?
followers of the Suikoden the sequence may count on a posh and morally grey story of divided empires and loyalties, with over 100 characters to recruit, and it appears like they’re going to get that with the principle Chronicle of Eiyuden Sport. Nonetheless, they will not discover a lot of that in Rising. It stakes a narrative within the ramshackle frontier village of New Neveah, the place noble and unscrupulous adventurers collect to discover treacherous mines and historic ruins. One such wanderer is CJ, a spindly, energetic scavenger despatched on a coming-of-age quest by his tribe. She desires treasure – historic magic lenses particularly – however to get anyplace she should group up with a cynical kangaroo swordsman named Garoo and a demanding younger mayor named Isha, who can also be a talented spellcaster. Small city politicians normally have day jobs, you understand.
And so Chronicle of Eiyuden: Rising embodies one other aspect of the traditional Suikoden: construct a metropolis. A lot of the sport’s preliminary stretch finds CJ fortunately operating errands for New Neveah’s retailers, wanderers, and farmers, normally looking monsters and gadgets within the forest and quarries round city. Every new discovery brings a helpful new characteristic to the city, a stamp on CJ’s journey license map, or a motive for her bickering with Garoo.
It is all a bit tedious at first, dominated by fetch quests that hardly ever transcend speaking to townspeople and discovering them stuff. CJ’s battles towards native wildlife do not get significantly troublesome or complicated both: she solely has one assault and may’t dodge, however her enemies are largely predictable and cycle with slight variations of a area. to the opposite. No less than the environment are fairly, with vivid, colourful backgrounds and music that spans candy meadow melodies and climactic boss battle themes.
But that is not all Chronicle of Eiyuden: Rising. After an preliminary drag within the early hours, CJ has extra to do. She joins Garoo (and later Isha), unlocking the sport’s distinctive assault system. Every of the three motion buttons permits a distinct character to land a success and press them in succession, just like Valkyrie Profile, units up combo assaults and damaging further hits. Between CJ’s quick pickaxes, Garoo’s heavy blade, and Isha’s long-range magic, there is a good number of battles even when the enemies are the identical group you’ve got confronted dozens of instances earlier than.
This makes up for the sport’s fairly unfastened mechanics properly. Enemies are exhausting to dodge and exhausting to see at instances, however all three heroes may be simply as low-cost with their mixed assault, and the save factors are forgiving. Exploring close by areas can also be sooner due to the numerous menu shortcuts, which is very appreciated when CJ and his crew have to revisit areas. And there is a number of backtracking as a result of recreation metroid-esque development. New elemental powers mean you can destroy sure stones and open up new sections of high-traffic locations, even when they’re mild on actual hidden areas.
A stronger storyline additionally emerges. CJ proves a likable heroine and a goof with a coronary heart of gold beneath her egocentric veneer, and she or he amusingly performs with Garoo’s robust exasperation and Isha’s reserved, upright disposition, to not point out the rising solid of metropolis mercenaries, hard-luck, and a dangerously misguided magical woman. Rising additionally leaves a path of attention-grabbing clues to every little thing from CJ’s household customs and Isha’s lacking father to the true nature of the magic lenses and historic secrets and techniques buried round New Neveah. It is simpler to tolerate repeated journeys to the mines or the woods (with one more battle towards the identical tree monster) when there is a new plot improvement or humorous dialog on the finish.
All of it sounds surprisingly substantial for a modestly priced prequel presumably designed to arrange the true factor. Chronicle of Eiyuden. Regardless of the backtracking and small scale, there’s lots to perform within the many facet quests, collectibles, and story arcs. It additionally presents a technically sound foundation for its follow-up. Other than the intense backgrounds, the characters observe the primary Suikoden custom of comparatively easy sprites with usually good animation, although typically exhausting to make out within the small-screen Change model (the identical goes for a number of the textual content). And whereas there is not any voice performing, the localization provides the characters loads of spirit.
Name Chronicle of Eiyuden: Rising a easy introduction to the second coming of Suikoden is doing it a disservice: it is a gripping journey in its personal proper. The comparatively fundamental fight mechanics are hardly ever irritating, and a seemingly tedious tour into metropolis constructing results in much more satisfying locations. If something, will probably be a bummer if CJ, Garoo and the remainder of RisingThe actors of don’t get important roles within the full-fledged movie Chronicle of Eiyuden, as a result of they actually deserve extra consideration. It’s the similar Rising himself.